SHADER METAMODEL AS A COMPONENT OF AN INTERACTIVE APPLICATION ARCHITECTURE
Abstract
About the Authors
V. KazantsavaBelarus
Y. Baranouski
Belarus
Y. Landarski
Belarus
References
1. Bailey, M. Graphics shaders: Theory and practice / M. Bailey, S. Cunningham. – 2nd ed. – A K Peters/CRC Press, 2011. – 518 p.
2. Zink, J. Practical rendering and computation with Direct3D 11 / J. Zink, M. Pettineo, J. Hox-ley. – CRC Press, 2011. – 637 p.
3. Sellers, G. OpenGL superBible: comprehensive tutorial and reference / G. Sellers, R.S. Wright, N. Haemel. – 6th ed. – Crawfordsille : Addison-Wesley, 2013. – 848 p.
4. Smithwick, M. Pro OpenGL ES for Android / M. Smithwick, M. Verma. – N.Y. : Apress, 2012. – 308 p.
Review
For citations:
Kazantsava V., Baranouski Y., Landarski Y. SHADER METAMODEL AS A COMPONENT OF AN INTERACTIVE APPLICATION ARCHITECTURE. Informatics. 2014;(3):72-79. (In Russ.)