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SHADER METAMODEL AS A COMPONENT OF AN INTERACTIVE APPLICATION ARCHITECTURE

Abstract

This article introduces the rendering metamodel as an architecture basis for complicated graphi-cal applications. The model separates abstract logical and algorithmic approaches used in modern computer graphics theory from problems of computational resource management. It also yields wide possibilities for program code complexity management.

About the Authors

V. Kazantsava
Витебский государственный университет им. П.М. Машерова
Belarus


Y. Baranouski
Витебский государственный университет им. П.М. Машерова
Belarus


Y. Landarski
Витебский государственный университет им. П.М. Машерова
Belarus


References

1. Bailey, M. Graphics shaders: Theory and practice / M. Bailey, S. Cunningham. – 2nd ed. – A K Peters/CRC Press, 2011. – 518 p.

2. Zink, J. Practical rendering and computation with Direct3D 11 / J. Zink, M. Pettineo, J. Hox-ley. – CRC Press, 2011. – 637 p.

3. Sellers, G. OpenGL superBible: comprehensive tutorial and reference / G. Sellers, R.S. Wright, N. Haemel. – 6th ed. – Crawfordsille : Addison-Wesley, 2013. – 848 p.

4. Smithwick, M. Pro OpenGL ES for Android / M. Smithwick, M. Verma. – N.Y. : Apress, 2012. – 308 p.


Review

For citations:


Kazantsava V., Baranouski Y., Landarski Y. SHADER METAMODEL AS A COMPONENT OF AN INTERACTIVE APPLICATION ARCHITECTURE. Informatics. 2014;(3):72-79. (In Russ.)

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ISSN 1816-0301 (Print)
ISSN 2617-6963 (Online)