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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">inform</journal-id><journal-title-group><journal-title xml:lang="ru">Информатика</journal-title><trans-title-group xml:lang="en"><trans-title>Informatics</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1816-0301</issn><issn pub-type="epub">2617-6963</issn><publisher><publisher-name>UIIP NASB</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">inform-162</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ИНФОРМАЦИОННЫЕ ТЕХНОЛОГИИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>INFORMATION TECHNOLOGY</subject></subj-group></article-categories><title-group><article-title>ШЕЙДЕРНАЯ МЕТАМОДЕЛЬ КАК КОМПОНЕНТ АРХИТЕКТУРЫ ИНТЕРАКТИВНОГО ПРИЛОЖЕНИЯ</article-title><trans-title-group xml:lang="en"><trans-title>SHADER METAMODEL AS A COMPONENT OF AN INTERACTIVE APPLICATION ARCHITECTURE</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Казанцева</surname><given-names>О. Г.</given-names></name><name name-style="western" xml:lang="en"><surname>Kazantsava</surname><given-names>V.</given-names></name></name-alternatives><email xlink:type="simple">o.g.kazantseva@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Барановский</surname><given-names>Е. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Baranouski</surname><given-names>Y.</given-names></name></name-alternatives><email xlink:type="simple">judzin.baranovsky@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Ландарский</surname><given-names>Е. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Landarski</surname><given-names>Y.</given-names></name></name-alternatives><email xlink:type="simple">face@neicon.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>Витебский государственный университет им. П.М. Машерова</institution><country>Belarus</country></aff><pub-date pub-type="collection"><year>2014</year></pub-date><pub-date pub-type="epub"><day>06</day><month>10</month><year>2016</year></pub-date><volume>0</volume><issue>3</issue><fpage>72</fpage><lpage>79</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Казанцева О.Г., Барановский Е.А., Ландарский Е.А., 2016</copyright-statement><copyright-year>2016</copyright-year><copyright-holder xml:lang="ru">Казанцева О.Г., Барановский Е.А., Ландарский Е.А.</copyright-holder><copyright-holder xml:lang="en">Kazantsava V., Baranouski Y., Landarski Y.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://inf.grid.by/jour/article/view/162">https://inf.grid.by/jour/article/view/162</self-uri><abstract><p>Предлагается метамодель рендеринга в качестве основы для архитектуры сложных графи-ческих приложений. Данная модель позволяет отделить абстрактные логические и алгоритмические подходы, используемые в теории современной компьютерной графики, от вопросов управления вы-числительными ресурсами и предоставляет большие возможности по управлению сложностью про-граммного кода.</p></abstract><trans-abstract xml:lang="en"><p>This article introduces the rendering metamodel as an architecture basis for complicated graphi-cal applications. The model separates abstract logical and algorithmic approaches used in modern computer graphics theory from problems of computational resource management. It also yields wide possibilities for program code complexity management.</p></trans-abstract></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Bailey, M. Graphics shaders: Theory and practice / M. Bailey, S. 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